Design that is built to grow
Most games that struggle with retention or revenue have a design problem, not a marketing problem. Our designers have spent years next to our ASO, UA and monetization teams, so every design decision is made with the live numbers in mind.
What we design
- Core loop and progression: the moment-to-moment fun, session length and the reasons to come back tomorrow
- Game economy: currencies, sinks and sources, pricing and offers balanced for fairness and revenue
- Level and content design: difficulty curves, onboarding and the first-time user experience
- LiveOps planning: events, battle passes and seasonal content calendars
- Game design documents: clear specs your developers can build from
Who it’s for
- Studios starting a new concept who want it validated before full production
- Live games with weak D1/D7 retention or low ARPDAU
- Publishers who need a design review before signing a title
How we work
- A short call to understand your game, audience and goals
- A review of your build, data and competitors
- A written design plan with priorities and expected impact
- Iteration with your team, or our developers build it for you